MOS Statuses
Sofie is able to report statuses back to stories and objects in the NRCS. This is driven by blueprints defining properties during Ingest.
For any statuses to be sent, this must be enabled on the gateway. There are some additional properties too, to limit what is sent. This is described in the MOS Gateway Installation Guide.
Part Properties
All of these properties reside on the IBlueprintPart that are returned from getSegment.
/** The externalId of the part as expected by the NRCS. If not set, the externalId property will be used */
ingestNotifyPartExternalId?: string
/** Set to true if ingest-device should be notified when this part starts playing */
shouldNotifyCurrentPlayingPart?: boolean
/** Whether part should be reported as ready to the ingest-device. Set to undefined/null to disable this reporting */
ingestNotifyPartReady?: boolean | null
/** Report items as ready to the ingest-device. Only named items will be reported, using the boolean value provided */
ingestNotifyItemsReady?: IngestPartNotifyItemReady[]
Examples
Simple Statuses
For the most basic setup, of Sofie Reporting PLAY and STOP to the NRCS at activation and while playing a rundown you need to perform the following steps.
- Enable the
Write Statuses to NRCSsetting in the MOS gateway setting - For each part that should report
PLAYandSTOPstatuses, setshouldNotifyCurrentPlayingPart: true. If your partexternalIdproperties do not match theexternalIdof the NRCS data, you will need to setingestNotifyPartExternalIdto the NRCSexternalId, so that the MOS gateway can match up the statuses to the NRCS data.
Optionally, you may also wish to report READY or NOTREADY statuses to the NRCS for any stories which have not been played or set as next. You can do this by setting ingestNotifyPartReady. A true value means READY, with false meaning NOTREADY. Leaving it unset or undefined will skip reporting these statuses.
MOS Item Statuses
You can also report statuses for MOS items if needed. These can be set based on Package Manager statuses, as they can trigger the ingest of a part to be rerun. With this you can build status reporting based on whether clips are ready for playout.
Because Sofie Pieces rarely map 1:1 with MOS items, these statuses are not done via pieces, but instead the ingestNotifyItemsReady is used.
This property is a simple array of:
export interface IngestPartNotifyItemReady {
externalId: string
ready: boolean
}
Only items which are present in this array will have statuses reported.